How to Create Realistic Physics Simulations in After Effects with Motion Boutique Newton 2
If you are looking for a way to add some realism and dynamism to your 2D animations in After Effects, you might want to check out Motion Boutique Newton 2. This plugin is a 2D physics engine that lets you make your layers act like solid objects that interact with each other according to the laws of physics.
With Motion Boutique Newton 2, you can control the properties of your objects, such as type, density, friction, bounciness and velocity. You can also change the world properties, like gravity and magnetism. You can create various types of joints between objects, such as distance, pivot, piston, spring, wheel and blob. You can even animate the physical properties over time using keyframes.
Once you complete your simulation, the animation is recreated in After Effects with standard keyframes, so you can adjust the timing and add effects as you wish. You can also add some 3D depth to your scene by using the built-in camera.
In this article, we will show you how to use Motion Boutique Newton 2 to create a simple but realistic physics simulation in After Effects. We will use a pool table scene as an example.
Step 1: Create Your Layers
The first step is to create your layers in After Effects. You can use any shape or text layers you want, but make sure they are vector-based and have a fill color. For our pool table scene, we will use a rectangle for the table, some circles for the balls and some text for the numbers.
Arrange your layers in the composition as you want them to appear at the start of the animation. You can also add some effects or styles to your layers if you want.
Step 2: Apply Newton 2
The next step is to apply Newton 2 to your composition. Go to Window > Newton 2 to open the plugin interface. You will see a preview of your scene and a panel with various settings and options.
To start the simulation, click on the \"Create\" button at the bottom right corner. This will create a new composition called \"Newton\" with all your layers converted into solids. You will also see a new effect called \"Newton\" applied to each layer.
Step 3: Adjust Object Properties
Now you can adjust the properties of each object in your scene. Select an object in the preview window or in the timeline and go to the \"Object Properties\" panel on the right side. Here you can change the type of the object, which determines how it behaves in the simulation.
There are six types of objects:
Static: The object does not move or react to other objects.
Dynamic: The object moves and reacts to other objects according to its physical properties.
Kinematic: The object moves according to its keyframes but does not react to other objects.
AEmatic: The object moves according to its keyframes and reacts to other objects according to its physical properties.
Dormant: The object does not move or react until it is activated by another object.
Dead: The object does not move or react at all.
You can also change other properties of the object, such as density, friction, bounciness and velocity. These properties affect how the object interacts with other objects and with the world.
For our pool table scene, we will set the table layer as static, the balls as dynamic and the numbers as kinematic. We will also increase the friction of the table and decrease the bounciness of the balls.
Step 4: Adjust World Properties
The next step is to adjust the world properties of your scene. Go to the \"World Properties\" panel on the left side. Here you can change the gravity direction and strength, which affects how all objects fall and bounce. You can also change the magnetism mode and strength, which affects how objects attract or repel each other.
For our pool table scene, we will set the gravity direction as down and leave the strength as default. We will also turn off magnetism since we don't need it aa16f39245